Aegis Shield Block Radius 360 degrees
Acrobat 1 Fall safe height +60
Acrobat 2 Fall safe height +100
Boost Breath 1 Breath Guage +180
Boost Breath 2 Breath Guage +300
Clan Aegis 1 P.Def. +3%
Clan Aegis 2 P.Def. +5%
Clan Aegis 3+ P.Def. +??
Clan Agility Evasion +??
Clan Clarity MP Regen per tick +??
Clan Cyclonic Resistance Resistance to Wind and Water Attributes +??
Clan Empowerment M.Atk. +??
Clan Essence MP +??
Clan Fortitude Resistance to Shock Attribute +??
Clan Freedom Resistance to Hold and Derangement Attributes +??
Clan Guidance Accuracy +??
Clan Imperium right to open a clan command channel
Clan Lifeblood HP Regen per tick +??
Clan Luck 1 PvE Death = 3.52% Loss
Clan Luck 2 PvE Death = 3.20% Loss
PvP (No Clan war) = 2% Loss
PvP (Clan War) = 0.50% Loss
Clan Magic Protection 1 M.Def. +6%
Clan Magic Protection 2 M.Def. +10%
Clan Magic Protection 3+ M.Def. +??%
Clan Magmatic Resistance Resistance to Fire and Earth Attributes +??
Clan March Speed +??
Clan Might 1 P.Atk. +3%
Clan Might 2+ P.Atk. +??
Clan Morale CP Regen per tick +??
Clan Shield Boost Shield P.Def. +??
Clan Spirituality 1 CP +6%
Clan Spirituality 2+ CP +??%
Clan Vigilance Resistance to Sleep Attribute +??
Clan Vitality 1 - HP +3%
Clan Vitality 2 - HP +5%
Clan Vitality 3+ HP +??
Clan Withstand-Attack Shield Block Rate +??
Clear Mind 1 MP regen per tick walking +3.2, standing +2.6
Clear Mind 2 MP regen per tick walking +4.0, standing +3.2
Clear Mind 3 MP regen per tick walking +4.3, standing +3.5
Clear Mind 4 MP regen per tick walking +5.1, standing +4.1
Clear Mind 5 MP regen per tick walking +5.8, standing +4.7
Clear Mind 6 MP regen per tick walking +6.2, standing +4.9
Critical Power 1 P.Atk. on a critical hit +32
Critical Power 2 P.Atk. on a critical hit +56
Critical Power 3 P.Atk. on a critical hit +93
Critical Power 4 P.Atk. on a critical hit +177
Critical Power 5 P.Atk. on a critical hit +295
Critical Power 6 P.Atk. on a critical hit +384
Esprit 1 HP regen per tick while running +2.5, mp regen +0.8
Esprit 2 HP regen per tick while running +3.0, mp regen +0.9
Esprit 3 HP regen per tick while running +3.5, mp regen +1.0
Esprit 4 HP regen per tick while running +4.0, mp regen +1.1
Esprit 5 HP regen per tick while running +4.5, mp regen +1.2
Esprit 6 HP regen per tick while running +5.0, mp regen +1.3
Esprit 7 HP regen per tick while running +5.5, mp regen +1.4
Esprit 8 HP regen per tick while running +6.0, mp regen +1.5
Fast HP Recovery 1 HP regen per tick +1.1
Fast HP Recovery 2 HP regen per tick +1.6
Fast HP Recovery 3 HP regen per tick +1.7
Fast HP Recovery 4 HP regen per tick +2.1
Fast HP Recovery 5 HP regen per tick +2.6
Fast HP Recovery 6 HP regen per tick +2.7
Fast HP Recovery 7 HP regen per tick +3.4
Fast HP Recovery 8 HP regen per tick +4.0
Fast Mana Recovery 1 MP regen per tick +1.1
Fast Mana Recovery 2 MP regen per tick +1.5
Fast Mana Recovery 3 MP regen per tick +1.9
Fast Mana Recovery 4 MP regen per tick +2.3
Fast Mana Recovery 5 MP regen per tick +2.7
Fast Mana Recovery 6 MP regen per tick +3.1
Fast Mana Recovery 7 MP regen per tick +3.4
Final Fortress 1 P.Def. +116.875 when HP falls to 30% or less
Final Fortress 2 P.Def. +129.000 when HP falls to 30% or less
Final Fortress 3 P.Def. +141.625 when HP falls to 30% or less
Final Fortress 4 P.Def. +150.375 when HP falls to 30% or less
Final Fortress 5 P.Def. +159.250 when HP falls to 30% or less
Final Fortress 6 P.Def. +168.375 when HP falls to 30% or less
Final Fortress 7 P.Def. +177.625 when HP falls to 30% or less
Final Fortress 8 P.Def. +187.000 when HP falls to 30% or less
Final Fortress 9 P.Def. +196.500 when HP falls to 30% or less
Final Fortress 10 P.Def. +206.125 when HP falls to 30% or less
Final Fortress 11 P.Def. +215.750 when HP falls to 30% or less
Final Frenzy 1 P.Atk. +32.9 when HP falls to 30% or less
Final Frenzy 2 P.Atk. +39.4 when HP falls to 30% or less
Final Frenzy 3 P.Atk. +46.6 when HP falls to 30% or less
Final Frenzy 4 P.Atk. +54.6 when HP falls to 30% or less
Final Frenzy 5 P.Atk. +63.3 when HP falls to 30% or less
Final Frenzy 6 P.Atk. +72.7 when HP falls to 30% or less
Final Frenzy 7 P.Atk. +79.3 when HP falls to 30% or less
Final Frenzy 8 P.Atk. +86.1 when HP falls to 30% or less
Final Frenzy 9 P.Atk. +93.1 when HP falls to 30% or less
Final Frenzy 10 P.Atk. +100.2 when HP falls to 30% or less
Final Frenzy 11 P.Atk. +107.5 when HP falls to 30% or less
Final Frenzy 12 P.Atk. +114.8 when HP falls to 30% or less
Final Frenzy 13 P.Atk. +122.1 when HP falls to 30% or less
Final Frenzy 14 P.Atk. +129.3 when HP falls to 30% or less
Focus Mind 1 MP regen per tick +1.1
Focus Mind 2 MP regen per tick +1.5
Focus Mind 3 MP regen per tick +1.9
Focus Mind 4 MP regen per tick +2.3
Focus Mind 5 MP regen per tick +2.7
Focus Mind 6 MP regen per tick +3.1
Health Resistance to Bleed, Poison attributes +20%
Higher Mana Gain 1 MP gained from Recharge +22
Higher Mana Gain 2 MP gained from Recharge +24
Higher Mana Gain 3 MP gained from Recharge +28
Higher Mana Gain 4 MP gained from Recharge +29
Higher Mana Gain 5 MP gained from Recharge +31
Higher Mana Gain 6 MP gained from Recharge +32
Higher Mana Gain 7 MP gained from Recharge +38
Higher Mana Gain 8 MP gained from Recharge +39
Higher Mana Gain 9 MP gained from Recharge +41
Higher Mana Gain 10 MP gained from Recharge +42
Higher Mana Gain 11 MP gained from Recharge +48
Higher Mana Gain 12 MP gained from Recharge +49
Higher Mana Gain 13 MP gained from Recharge +50
Higher Mana Gain 14 MP gained from Recharge +52
Higher Mana Gain 15 MP gained from Recharge +53
Higher Mana Gain 16 MP gained from Recharge +59
Higher Mana Gain 17 MP gained from Recharge +61
Higher Mana Gain 18 MP gained from Recharge +62
Higher Mana Gain 19 MP gained from Recharge +64
Higher Mana Gain 20 MP gained from Recharge +66
Higher Mana Gain 21 MP gained from Recharge +72
Higher Mana Gain 22 MP gained from Recharge +73
Higher Mana Gain 23 MP gained from Recharge +75
Higher Mana Gain 24 MP gained from Recharge +76
Higher Mana Gain 25 MP gained from Recharge +78
Higher Mana Gain 26 MP gained from Recharge +79
Higher Mana Gain 27 MP gained from Recharge +81
Iron Body Fall damage -40%
Long Shot 1 Bow Range 700
Long Shot 2 Bow Range 900
Mana Recovery MP regen per tick +20% when wearing Robes
Quick Recovery 1 Magic Reuse Time -20%
Quick Recovery 2 Magic Reuse Time -25%
Quick Recovery 3 Magic Reuse Time -30%
Quiver of Holding 1 Weight Limit +30%
Quiver of Holding 2 Weight Limit +40%
Quiver of Holding 3 Weight Limit +50%
Seal of Strife 1 (winner) CP +10%
Seal of Strife 1 (loser) CP -10%
Shield Mastery 1 Shield Block Rate +50%
Shield Mastery 2 Shield Block Rate +70%
Shield Mastery 3 Shield Block Rate +85%
Shield Mastery 4 Shield Block Rate +100%
Skill Mastery (fighter) Chance of "skill critical", based on STR
Skill Mastery (mystic) Chance of "skill critical", based on INT
Toughness Resistance to Hold, Sleep, Poison attributes +20%
Vital Force 1 HP regen per tick while sitting +1.9, mp regen +0.9
Vital Force 2 HP regen per tick while sitting +2.7, mp regen +1.1
Vital Force 3 HP regen per tick while sitting +2.9, mp regen +1.2
Vital Force 4 HP regen per tick while sitting +3.6, mp regen +1.5
Vital Force 5 HP regen per tick while sitting +4.5, mp regen +1.7
Vital Force 6 HP regen per tick while sitting +4.7, mp regen +1.8
Vital Force 7 HP regen per tick while sitting +5.6, mp regen +2.1
Vital Force 8 HP regen per tick while sitting +6.7, mp regen +2.5
Weight Limit 1 Weight Limit +100%
Weight Limit 2 Weight Limit +200%
Weight Limit 3 Weight Limit +300%
Wisdom Resistance to Hold, Sleep, Derangement attributes +20%